Anonymous asked: What's the difference between a Seer of Light, Witch of Void, Seer of Void, and Witch of Light?
Well, it’s not totally clear what these classes do, but we can compare and contrast them in limited ways. A Seer gets much of her knowledge (if not all) from somewhere outside herself, and as a passive player she must trust her co-players to assist in planning and information gathering. For example, when Rose talked to Dave in the dreambubbles, rather than just explaining things to him, she led him down the path to finding out for himself what was happening and what he needed to do. More recently, when she met John on LOLAR, the role of informant was entirely his. Terezi displays this same kind of reciprocal explanation thing at times, but not as consistently as Rose, which I take to mean Rose is (for the time being) a better Seer.
A Witch is not supposed to do any of that. She comes up with her own plans and ideas, keeps them secret, and carries them out herself. She always has more tricks up her sleeve, so that any time she does something, someone can go slackjawed and ask: “Where did that come from?”
Now recall Jade’s introduction, when she was constantly doing this kind of thing, with the readers themselves as her audience. “Why did her shirt change? How the hell can she teleport?? What the fuck is Bec???” Also note that Rose’s descent into grimdarkness was synonymous with this very pattern of behavior, and that Eridan called her out on it in the text of the comic.
I’ll further speculate that a Witch’s character arc revolves around her familiar, which is typically (but not necessarily) some kind of weird magic animal. Early on, she’ll have a quite passive relationship with it, relying on it for many things. Reaching maturity is about learning that her real power is inside of her, and standing on her own without a familiar as her crutch. It should be obvious how this applies to Jade. I’ll also contend that Feferi failed in this task, because of her approach to Sollux as a sort of replacement pet, and her reliance on him in combat.
As for aspects: Light is framed in terms of importance (being lucky, being special, doing meaningful things) and Void is about “the absurd,” or the absence of objective importance and meaning from the world outside our minds. The latter is sort of hard to explain (I’ll post more about it later) but the gist of it is that there are insurmountable communication barriers between the way any two people think. So from a philosophical perspective, a Seer of Void’s powers are totally ludicrous and broken, contradicting the whole premise of the aspect that produces them. Or in simpler terms, a Seer of Void can help people understand things that are literally impossible to explain. Like plot holes.
I’m really not sure about what a Witch of Void would do (I have a lot of trouble with active Void players in general) but the Witch-like behavior we saw from grimdark Rose should be a strong indicator here. Rose’s normal role is easier: She helps people understand what things mean, why they themselves are important, and what’s happening in the plot. Generally, a Seer of Light should be able to help people find their “calling” in life.
Finally, a Witch of Light would have kind of a funky arc. Her “familiar” might be a lucky object like a rabbit foot, or some kind of mystical code she follows to lead her to her next task. She shows up, gets things done, and leaves people totally confused and all in disagreement with each other about what actually happened. At the height of her development, she finds that the rules she follows are more like guidelines, then figures out what she really wants to do and invents a way to make her own luck. Also, she would surely have the flashiest powers of all time, in the literal sense of giving people a crazy light show when she uses them.