Well. Ten years since Cascade. Wild, huh?
Anonymous asked:
Do you think you'll ever incorporate the classpects of the hiveswap characters into your analysis, or at least the aspects since they are confirmed?
Well. Ten years since Cascade. Wild, huh?
Anonymous asked:
Do you think you'll ever incorporate the classpects of the hiveswap characters into your analysis, or at least the aspects since they are confirmed?
I would probably have to play it first, and I’m not sure I still want to do that.
My new year’s resolution is to get the Tumblr app to start sending me notifications again
Spoilers: I’ve made no progress whatsoever
I figured it out after all
My new year’s resolution is to get the Tumblr app to start sending me notifications again
Spoilers: I’ve made no progress whatsoever
Anonymous asked:
Hey, I was wondering if you'd mind asks about your classpect theories? About things that I'd like elaborated or questions I have? I understand if it's a just for fun thing and you're not up to answer things ✌️
Go for it. Theory posts are pretty much the whole reason this blog even still exists.
At the request of a certain person, this is a summary of my theories in one giant post, including stuff I previously wrote in notebooks or said in private conversations. I’ve tried to keep it clear, yet brief. A lot of my reasoning is abridged. Most examples and evidence are simply left out.
How did you all know.
I will find out who’s responsible for this.
Some people hate Homestuck because they think it’s about a boy who just stands around in his bedroom. I will not try to tell these people that they are wrong, but at least with my help they can easily lie to their friends by pretending that they have actually read Homestuck and enjoyed it.
Here are some choice plot points from acts 1 through 6, in no particular order:
I apologize for how much was left out of this summary. By the time it reaches completion, Homestuck will be longer than Leo Tolstoy’s famous novel War and Peace. If anyone wants to try writing a better summary, I wish them luck.
Hold up, “Reaches completion”? I thought Homestuck had finished? I’m not a part of the fandom, but I haven’t seen much of anything about it, so I thought it had ended.
The original post is six years old
I don’t even know how anybody found it but it’s almost doubled its note count in the past week
zaturnz-barz-deactivated2017071 asked:
vintagegeekculture answered:

Yeah, that is a good question - why do some scifi twist endings fail?
As a teenager obsessed with Rod Serling and the Twilight Zone, I bought every single one of Rod Serling’s guides to writing. I wanted to know what he knew.
The reason that Rod Serling’s twist endings work is because they “answer the question” that the story raised in the first place. They are connected to the very clear reason to even tell the story at all. Rod’s story structures were all about starting off with a question, the way he did in his script for Planet of the Apes (yes, Rod Serling wrote the script for Planet of the Apes, which makes sense, since it feels like a Twilight Zone episode): “is mankind inherently violent and self-destructive?” The plot of Planet of the Apes argues the point back and forth, and finally, we get an answer to the question: the Planet of the Apes was earth, after we destroyed ourselves. The reason the ending has “oomph” is because it answers the question that the story asked.

My friend and fellow Rod Serling fan Brian McDonald wrote an article about this where he explains everything beautifully. Check it out. His articles are all worth reading and he’s one of the most intelligent guys I’ve run into if you want to know how to be a better writer.
According to Rod Serling, every story has three parts: proposal, argument, and conclusion. Proposal is where you express the idea the story will go over, like, “are humans violent and self destructive?” Argument is where the characters go back and forth on this, and conclusion is where you answer the question the story raised in a definitive and clear fashion.

The reason that a lot of twist endings like those of M. Night Shyamalan’s and a lot of the 1950s horror comics fail is that they’re just a thing that happens instead of being connected to the theme of the story.
One of the most effective and memorable “final panels” in old scifi comics is EC Comics’ “Judgment Day,” where an astronaut from an enlightened earth visits a backward planet divided between orange and blue robots, where one group has more rights than the other. The point of the story is “is prejudice permanent, and will things ever get better?” And in the final panel, the astronaut from earth takes his helmet off and reveals he is a black man, answering the question the story raised.

IIRC “Judgment Day” was part of the inspiration for the excellent Star Trek: Deep Space Nine episode “Far Beyond the Stars.”
This whole post is liquid gold for writers.
Anonymous asked:
Wiser men than me still cannot answer such a question
Anonymous asked:
Yeah we go way back the guy’s a hoot if you know what I mean
Anonymous asked:
And one of them said “your waifu a shit”
Got around to updating my spooky web novel with lots of skeletons
I should probably use some kind of actual chapter theme for this nonsense so people can read with “next” and “previous” links
It begins
EDIT: Nothing happened
A few months ago I posted an aspect “test” that made some of you laugh. Here’s the other half of it: A class “test” based on the way people drive.
Lord: Honks and screams throughout his two hour commute. Randomly floors the gas pedal or slams the brakes. Cuts people off without signalling. Bribes and blackmails his way out of speeding tickets. Has a vanity license plate that reads “NMR1 BOSS.”
Witch: Hauls scrap metal in a flatbed truck with an engine she’s rebuilt five times. Sings and dances to rap and country while waiting in the drivethru. Pulls over sobbing uncontrollably after seeing a dead deer on the side of the road.
Prince: Weaves in and out of traffic. Tailgates people who won’t let him pass. Drifts into a U-turn at full speed while sipping a latte and booking plane tickets on his phone. Never wears a seatbelt. Never looks in the rear view mirror except to fix his hair.
Thief: Pulls up behind you and leans on the horn just as the light turns green. Speeds past you on the wrong side of the road to beat you to the next red light. Opens her sunroof so she can give you the finger. There are no other cars on the road.
Knight: Stays up late restoring his ‘67 Mustang. Revs the engine loud enough to wake the entire neighborhood. Wears eleven different Mustang T-shirts in rotation. Joins conversations just so he can change the subject to Mustangs. Rides the bus to work.
Maid: Pulls over to ask a stranger for directions. Gets upset that their explanation was insufficiently clear and spends the next half hour lecturing them about interpersonal communication. Owns a GPS. Has no idea how to use it.
Mage: Wanders around back roads for two hours looking for a shortcut. Gets lost while daydreaming about Pokemon. Has fuzzy dice on the rear view mirror, an anime figure on the dashboard, decals on the hood, and a bumper sticker that says “my other car is a cdr.”
Sylph: Shows up unannounced to take you to the farmer’s market. Buys exactly one sweet potato. Decides, upon dropping you off, that the sweet potato belongs to you. Remains in your driveway with her engine idling and balances her checkbook.
Rogue: Drives a 1986 Toyota with missing wipers, missing seat cushions, two burnt out taillights, a broken muffler, a huge crack in the windshield, and a radio stuck on a Spanish-only news station. Doesn’t speak a word of Spanish. Sleeps in the back seat with the garbage.
Heir: Heads down the road at a normal speed like a normal person. Notices you standing on the curb. Stops and waits for you to cross. Rolls down his window to smile warmly and tell you he hopes you have a nice day. You’ve never met this guy.
Seer: Takes a taxi. Breathes in sharply when the driver forgets to signal, speeds up to catch a light, or gets within ten feet of another car. Keeps asking if they’re lost. Can’t understand the driver’s accent and constantly asks him to repeat himself.
Bard: Drives in the fast lane at half the speed limit. Cuts across three lanes of traffic with his left blinker on to get in the right lane. Misses his exit. Shifts into reverse to go back to it. Parks in the wrong driveway. Falls asleep at the wheel with the engine running.
Page: Gets a used Volkswagen with the steering wheel on the wrong side. Doesn’t understand what the clutch is for. Stalls the engine at every stop sign. Learns to parallel park just so he can stay out of the parking garage.
Muse: Owns three thousand pairs of roller skates. Never leaves the house.